/*
 *  Author: Neil Wicker
 *  Date: 29/04/2014
 *  Description: Tile sub-class. Intialise separate bitmap for this tile.  
 *  
 *  CrashSite tile - Only one of these are created, it is the starting tile for all players
 *
 */
 
package com.forbiddendesert.tiles;

import com.example.forbiddendesert.R;
import com.forbiddendesert.characters.Character;

import android.content.Context;
import android.util.Log;

public class CrashSiteTile extends Tile
{
	public CrashSiteTile(Context context) 
	{
		super(context);
		
		// Write debug log to the console
		Log.i("DEBUG GameThread", "Creating Crash Site Tile"); //set debug log
		
		// Load crashsite bitmap
		mBitmap = loadBitmap(context.getResources(),R.drawable.crash_site);
		
		// Update the source rectangle
		updateSourceRectangle();
	}

	@Override
	public void excavateTile(Character character) {
		// TODO Auto-generated method stub
		
	}

	@Override
	public void interactWithTile(Character character) {
		// TODO Auto-generated method stub
		
	}
}
